![]() Enemies quite regularly crash into terrain without any prodding, and in fact one of the few challenges in the game is to go into Instant Action and try to kill all the enemies with your own weapons before they find the wrong side of down and drive into the turf themselves. Enemy artificial intelligence is not only poor: as of this writing I was still trying to find evidence of brain activity at all. Suffice it to say that the "flight models" of games like Wing Commander or Magic Carpet would have more right to the label. Initiating a bank to turn results in a strange sort of yawing/sliding motion, and airspeed bleeds extremely quickly in that attitude without even a millimeter of backward movement on the control stick. The plane's movements through the air more resemble those of a toboggan than of a jet. The flight model is horrible.in fact, I cannot with conscience even call it that. Realism is poor in just about every respect. The manual does make reference to being able to use the F-14 in an escort role in these missions, but it doesn't say how, and I was never able to figure it out.I must admit that I doubt that it is even possible to have a choice of planes in the single missions, speaking from the experience of my own trial-and-error. ![]() ![]() This essentially renders the F-14 virtually useless in these missions, and sure enough, the F/A-18 was the assigned aircraft for each of several single missions I tried. The single missions, surprisingly enough, seem to be exclusively devoted to air-to-ground missions. The campaign in the game is one (and only one) based on Desert Storm, and missions are flown with either of the F-14 or F/A-18 aircraft. There is no real explanation or teaching that occurs during training. The training, for example, is nothing but a bunch of sample scenarios. The different "areas" in the game (like the training and single mission areas) don't offer as much as their names would suggest. The fun seems to have been overlooked as well. The review at Games Domain elaborate on why the game will not appeal to fans of either flight sim or action genre: " suffers from a lack of realism and a high level of frustration of control. Combat Air Patrol is a very disappointing flight sim from Psygnosis - perhaps a good proof that the company should stick to what they do best: addictive action games.
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